Job Description:
• Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests
• Plan LiveOps so that everything runs smoothly without constant fire-fighting
• Adapt to constraints — solve problems even when resources, data, or clarity are limited
• Ensure stable releases and smooth iteration across all LiveOps components
• Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery
• Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more
• Set clear, actionable tasks for 2D, 3D, and development teams
• Provide thoughtful feedback and track progress to ensure deadlines are met
• Design and tune monetization features: offers, shops, bundles, passes, pricing strategies
• Develop new revenue-driving features and propose a roadmap to strengthen the monetization core
• Understand how different player segments respond to pricing, value, and progression
• Proactively identify opportunities to improve retention, engagement, and monetization
• Suggest new feature directions, not just execute incoming tasks
• Take on partial product responsibilities: prioritization, risk assessment, planning
Requirements:
• 2+ years in LiveOps or Game Design with hands-on responsibilities
• Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis
• Successfully shipped monetization features with measurable impact on KPIs
• Proven work in cross-functional teams: dev, art, analytics, marketing
• Preferably, experience in games with active economies and meaningful DAU
• Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth
Benefits:
• Competitive salary
• Monthly lunch allowances via Wolt
• Comprehensive medical insurance
• Relocation support to Cyprus, including visa and housing assistance
• Car rental
• Flexible work environment
• Opportunities for professional growth
• A culture built on initiative, transparency, and collaboration