Description:
? The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects.
? Responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
? Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
? Light complex/multiple creatures (hairy or furry creatures) and elements.
? Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots.
? Excellent pipeline scripting ability.
? Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke.
? Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
? Can write/hack procedural surface shaders and volumetric shaders with proficiency.
? Can animate moderate objects with proficiency.
? Can pick-up new techniques quickly and easily and can debug just about anything.
? Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.
Requirements:
? 3-5 years production experience or feature film experience with effects simulation work.
? Bachelor’s degree in computer science, engineering or computer graphics.
? Demo reel required.
? Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.
? Exhibits excellent listening and communication skills, able to receive direction and criticism.
? Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot.
? Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
? Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
? Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
? Prioritizes tasks and manages time very well.
? Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions.
? C skills.
? Nice to have: Linux and scripting ability in Python, experience in MEL.
Benefits:
? A bonus and/or long-term incentive units may be provided as part of the compensation package.
? Full range of medical, financial, and/or other benefits, dependent on the level and position offered.